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Method getRetroArchCfg

data/src/GameManager.js:139–166  ·  view source on GitHub ↗
()

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137 } catch(e) {}
138 }
139 getRetroArchCfg() {
140 let cfg = "autosave_interval = 60\n" +
141 "screenshot_directory = \"/\"\n" +
142 "block_sram_overwrite = false\n" +
143 "video_gpu_screenshot = false\n" +
144 "audio_latency = 64\n" +
145 "video_top_portrait_viewport = true\n" +
146 "video_vsync = true\n" +
147 "video_smooth = false\n" +
148 "fastforward_ratio = 3.0\n" +
149 "slowmotion_ratio = 3.0\n" +
150 (this.EJS.rewindEnabled ? "rewind_enable = true\n" : "") +
151 (this.EJS.rewindEnabled ? "rewind_granularity = 6\n" : "") +
152 "savefile_directory = \"/data/saves\"\n";
153
154 if (this.EJS.retroarchOpts && Array.isArray(this.EJS.retroarchOpts)) {
155 this.EJS.retroarchOpts.forEach(option => {
156 let selected = this.EJS.preGetSetting(option.name);
157 console.log(selected);
158 if (!selected) {
159 selected = option.default;
160 }
161 const value = option.isString === false ? selected : '"' + selected + '"';
162 cfg += option.name + " = " + value + "\n"
163 })
164 }
165 return cfg;
166 }
167 initShaders() {
168 if (!this.EJS.config.shaders) return;
169 this.mkdir("/shader");

Callers 1

constructorMethod · 0.95

Calls 1

preGetSettingMethod · 0.80

Tested by

no test coverage detected