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Method getFileNames

data/src/GameManager.js:293–299  ·  view source on GitHub ↗
()

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291 this.functions.simulateInput(player, index, value);
292 }
293 getFileNames() {
294 if (this.EJS.getCore() === "picodrive") {
295 return ["bin", "gen", "smd", "md", "32x", "cue", "iso", "sms", "68k", "chd"];
296 } else {
297 return ["toc", "ccd", "exe", "pbp", "chd", "img", "bin", "iso"];
298 }
299 }
300 createCueFile(fileNames) {
301 try {
302 if (fileNames.length > 1) {

Callers 1

createCueFileMethod · 0.95

Calls 1

getCoreMethod · 0.80

Tested by

no test coverage detected