* modifies the [Unit]'s power amount for the given power type. * * enum Powers * { * POWER_MANA = 0, * POWER_RAGE = 1, * POWER_FOCUS = 2, * POWER_ENERGY = 3, * POWER_HAPPINESS = 4, * POWER_RUNE = 5, * POWER_RUNIC_POWER = 6, * MAX_POWERS
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