* Adds threat to the [Unit] from the victim. * * * enum SpellSchoolMask * { * SPELL_SCHOOL_MASK_NONE = 0, * SPELL_SCHOOL_MASK_NORMAL = 1, * SPELL_SCHOOL_MASK_HOLY = 2, * SPELL_SCHOOL_MASK_FIRE = 4, * SPELL_SCHOOL_MASK_NATURE = 8, * SPELL_SCHOOL_MASK_FROST = 16, * SPELL_SCHOOL_MASK_SHADOW = 32,
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