* Registers a [GameObject] event handler. * * * enum GameObjectEvents * { * GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff) * GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go) * GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go) - Can return true to
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