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hub / github.com/ElunaLuaEngine/Eluna / RegisterEvent

Function RegisterEvent

methods/TrinityCore/WorldObjectMethods.h:743–780  ·  view source on GitHub ↗

* Registers a timed event to the [WorldObject] * When the passed function is called, the parameters `(eventId, delay, repeats, worldobject)` are passed to it. * Repeats will decrease on each call if the event does not repeat indefinitely * * Note that for [Creature] and [GameObject] the timed event timer ticks only if the creature is in sight of someone * For all [WorldObj

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Callers

nothing calls this directly

Calls 2

AddEventMethod · 0.80
PushMethod · 0.45

Tested by

no test coverage detected