* Returns true if the player can equip the given [Item] or item entry to the given slot, false otherwise. * * @proto canEquip = (item, slot) * @proto canEquip = (entry, slot) * @param [Item] item : item to equip * @param uint32 entry : entry of the item to equip * @param uint32 slot : equipment slot to test * @return bool canEquip */
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