* Registers a [Player] gossip event handler. * * @hook player * @table * @columns [Event, State, Parameters, Comment] * @values [GOSSIP_EVENT_ON_HELLO, "MAP", <...>, "Not applicable for player gossip (players have no hello)."] * @values [GOSSIP_EVENT_ON_SELECT, "MAP", <event: number, player: Player, object: Creature|GameObject|Item|Player, sender: number, intid: numb
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