* Registers a [GameObject] event handler. * * @hook gameobject * @table * @columns [Event, State, Parameters, Comment] * @values [GAMEOBJECT_EVENT_ON_AIUPDATE, "MAP", , ""] * @values [GAMEOBJECT_EVENT_ON_SPAWN, "MAP", , ""] * @values [GAMEOBJECT_EVENT_ON_DUMMY_EFFECT, "MAP", <event: n
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