* Makes the [Unit] damage the target [Unit] * * * enum SpellSchools * { * SPELL_SCHOOL_NORMAL = 0, * SPELL_SCHOOL_HOLY = 1, * SPELL_SCHOOL_FIRE = 2, * SPELL_SCHOOL_NATURE = 3, * SPELL_SCHOOL_FROST = 4, * SPELL_SCHOOL_SHADOW = 5, * SPELL_SCHOOL_ARCANE = 6, * MAX_SPELL_SCHOOL = 7 *
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