* Casts the [Spell] at target [Unit] with custom basepoints or casters. * See also [Unit:CastSpell]. * * @param [Unit] target = nil * @param uint32 spell * @param bool triggered = false * @param int32 bp0 = nil : custom basepoints for [Spell] effect 1. If nil, no change is made * @param int32 bp1 = nil : custom basepoints for [Spell] effect 2. If nil, no change i
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