* Returns a runtime-persistent cache tied to the [Map]. * This data will remain for as long as the [Map] exists, or until a server restart. * * A reload of the Lua state will NOT clear this cache. * * This cache can be added to and read from with the following sub-methods. * * -- Sets the key-value pair in the cache * Map:Data():Set("key", val) *
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nothing calls this directly
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