* Registers a [Player] gossip event handler. * * Note that you can not use `GOSSIP_EVENT_ON_HELLO` with this hook. It does nothing since players dont have an "on hello". * * * enum GossipEvents * { * GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. Can return false to do default
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