* Returns a runtime-persistent cache tied to the [WorldObject]. * This data will remain for as long as the [WorldObject] exists, or until a server restart. * * A reload of the Lua state will NOT clear this cache. * * This cache can be added to and read from with the following sub-methods. * * -- Sets the key-value pair in the cache * WorldObject:Data()
source not stored for this graph (policy: none)
nothing calls this directly
no outgoing calls
no test coverage detected