Add to scenario a randomized test in which N peers announce the same transaction, to verify * the order in which they are requested. */
| 367 | /** Add to scenario a randomized test in which N peers announce the same transaction, to verify |
| 368 | * the order in which they are requested. */ |
| 369 | void BuildBigPriorityTest(Scenario& scenario, int peers) |
| 370 | { |
| 371 | scenario.SetTestName(strprintf("BigPriority(peers=%i)", peers)); |
| 372 | |
| 373 | // We will have N peers announce the same transaction. |
| 374 | std::map<NodeId, bool> preferred; |
| 375 | std::vector<NodeId> pref_peers, npref_peers; |
| 376 | int num_pref = InsecureRandRange(peers + 1) ; // Some preferred, ... |
| 377 | int num_npref = peers - num_pref; // some not preferred. |
| 378 | for (int i = 0; i < num_pref; ++i) { |
| 379 | pref_peers.push_back(scenario.NewPeer()); |
| 380 | preferred[pref_peers.back()] = true; |
| 381 | } |
| 382 | for (int i = 0; i < num_npref; ++i) { |
| 383 | npref_peers.push_back(scenario.NewPeer()); |
| 384 | preferred[npref_peers.back()] = false; |
| 385 | } |
| 386 | // Make a list of all peers, in order of intended request order (concatenation of pref_peers and npref_peers). |
| 387 | std::vector<NodeId> request_order; |
| 388 | for (int i = 0; i < num_pref; ++i) request_order.push_back(pref_peers[i]); |
| 389 | for (int i = 0; i < num_npref; ++i) request_order.push_back(npref_peers[i]); |
| 390 | |
| 391 | // Determine the announcement order randomly. |
| 392 | std::vector<NodeId> announce_order = request_order; |
| 393 | Shuffle(announce_order.begin(), announce_order.end(), g_insecure_rand_ctx); |
| 394 | |
| 395 | // Find a gtxid whose txhash prioritization is consistent with the required ordering within pref_peers and |
| 396 | // within npref_peers. |
| 397 | auto gtxid = scenario.NewGTxid({pref_peers, npref_peers}); |
| 398 | |
| 399 | // Decide reqtimes in opposite order of the expected request order. This means that as time passes we expect the |
| 400 | // to-be-requested-from-peer will change every time a subsequent reqtime is passed. |
| 401 | std::map<NodeId, std::chrono::microseconds> reqtimes; |
| 402 | auto reqtime = scenario.Now(); |
| 403 | for (int i = peers - 1; i >= 0; --i) { |
| 404 | reqtime += RandomTime8s(); |
| 405 | reqtimes[request_order[i]] = reqtime; |
| 406 | } |
| 407 | |
| 408 | // Actually announce from all peers simultaneously (but in announce_order). |
| 409 | for (const auto peer : announce_order) { |
| 410 | scenario.ReceivedInv(peer, gtxid, preferred[peer], reqtimes[peer]); |
| 411 | } |
| 412 | for (const auto peer : announce_order) { |
| 413 | scenario.Check(peer, {}, 1, 0, 0, "b1"); |
| 414 | } |
| 415 | |
| 416 | // Let time pass and observe the to-be-requested-from peer change, from nonpreferred to preferred, and from |
| 417 | // high priority to low priority within each class. |
| 418 | for (int i = peers - 1; i >= 0; --i) { |
| 419 | scenario.AdvanceTime(reqtimes[request_order[i]] - scenario.Now() - MICROSECOND); |
| 420 | scenario.Check(request_order[i], {}, 1, 0, 0, "b2"); |
| 421 | scenario.AdvanceTime(MICROSECOND); |
| 422 | scenario.Check(request_order[i], {gtxid}, 1, 0, 0, "b3"); |
| 423 | } |
| 424 | |
| 425 | // Peers now in random order go offline, or send NOTFOUNDs. At every point in time the new to-be-requested-from |
| 426 | // peer should be the best remaining one, so verify this after every response. |
no test coverage detected