@internal
| 20 | export const randomTag: Context.Tag<Random.Random, Random.Random> = Context.GenericTag("effect/Random") |
| 21 | /** @internal */ |
| 22 | class RandomImpl implements Random.Random { |
| 23 | readonly [RandomTypeId]: Random.RandomTypeId = RandomTypeId |
| 24 | |
| 25 | readonly PRNG: PCGRandom.PCGRandom |
| 26 | |
| 27 | constructor(readonly seed: number) { |
| 28 | this.PRNG = new PCGRandom.PCGRandom(seed) |
| 29 | } |
| 30 | |
| 31 | get next(): Effect.Effect<number> { |
| 32 | return core.sync(() => this.PRNG.number()) |
| 33 | } |
| 34 | |
| 35 | get nextBoolean(): Effect.Effect<boolean> { |
| 36 | return core.map(this.next, (n) => n > 0.5) |
| 37 | } |
| 38 | |
| 39 | get nextInt(): Effect.Effect<number> { |
| 40 | return core.sync(() => this.PRNG.integer(Number.MAX_SAFE_INTEGER)) |
| 41 | } |
| 42 | |
| 43 | nextRange(min: number, max: number): Effect.Effect<number> { |
| 44 | return core.map(this.next, (n) => (max - min) * n + min) |
| 45 | } |
| 46 | |
| 47 | nextIntBetween(min: number, max: number): Effect.Effect<number> { |
| 48 | return core.sync(() => this.PRNG.integer(max - min) + min) |
| 49 | } |
| 50 | |
| 51 | shuffle<A>(elements: Iterable<A>): Effect.Effect<Chunk.Chunk<A>> { |
| 52 | return shuffleWith(elements, (n) => this.nextIntBetween(0, n)) |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | const shuffleWith = <A>( |
| 57 | elements: Iterable<A>, |
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