@param d the dataset to search @param ex the source of threads for parallel computation @param rand source of randomness @param knn the number of neighbors to search for @param nearMe each row is the set of knn indices returned by the NN search @param nearMePij the symmetrized neighbor probability @
(DataSet d, ExecutorService ex, Random rand, final int knn, final int[][] nearMe, final double[][] nearMePij, final DistanceMetric dm, final double perplexity)
| 346 | * @param perplexity the perplexity value for the effective nearest neighbor search and weighting |
| 347 | */ |
| 348 | protected static void computeP(DataSet d, ExecutorService ex, Random rand, final int knn, final int[][] nearMe, final double[][] nearMePij, final DistanceMetric dm, final double perplexity) |
| 349 | { |
| 350 | @SuppressWarnings("unchecked") |
| 351 | final List<Vec> vecs = d.getDataVectors(); |
| 352 | final List<Double> accelCache = dm.getAccelerationCache(vecs, ex); |
| 353 | final int N = vecs.size(); |
| 354 | |
| 355 | final VPTreeMV<Vec> vp = new VPTreeMV<Vec>(vecs, dm, VPTree.VPSelection.Random, rand, 2, 1, ex); |
| 356 | |
| 357 | final List<List<? extends VecPaired<Vec, Double>>> neighbors = new ArrayList<List<? extends VecPaired<Vec, Double>>>(N); |
| 358 | for(int i = 0; i < N; i++) |
| 359 | neighbors.add(null); |
| 360 | |
| 361 | |
| 362 | |
| 363 | //new scope b/c I don't want to leark the silly vecIndex thing |
| 364 | { |
| 365 | //Used to map vecs back to their index so we can store only the ones we need in nearMe |
| 366 | final IdentityHashMap<Vec, Integer> vecIndex = new IdentityHashMap<Vec, Integer>(N); |
| 367 | for(int i = 0; i < N; i++) |
| 368 | vecIndex.put(vecs.get(i), i); |
| 369 | |
| 370 | final CountDownLatch latch = new CountDownLatch(SystemInfo.LogicalCores); |
| 371 | |
| 372 | for (int id = 0; id < SystemInfo.LogicalCores; id++) |
| 373 | { |
| 374 | final int ID = id; |
| 375 | ex.submit(new Runnable() |
| 376 | { |
| 377 | @Override |
| 378 | public void run() |
| 379 | { |
| 380 | for (int i = ID; i < N; i += SystemInfo.LogicalCores)//lets pre-compute the 3u nearesst neighbors used in eq(1) |
| 381 | { |
| 382 | Vec x_i = vecs.get(i); |
| 383 | List<? extends VecPaired<Vec, Double>> closest = vp.search(x_i, knn+1);//+1 b/c self is closest |
| 384 | neighbors.set(i, closest); |
| 385 | for (int j = 1; j < closest.size(); j++) |
| 386 | { |
| 387 | nearMe[i][j - 1] = vecIndex.get(closest.get(j).getVector()); |
| 388 | } |
| 389 | } |
| 390 | latch.countDown(); |
| 391 | } |
| 392 | }); |
| 393 | } |
| 394 | |
| 395 | try |
| 396 | { |
| 397 | latch.await(); |
| 398 | } |
| 399 | catch (InterruptedException ex1) |
| 400 | { |
| 401 | Logger.getLogger(TSNE.class.getName()).log(Level.SEVERE, null, ex1); |
| 402 | } |
| 403 | |
| 404 | } |
| 405 | //Now lets figure out everyone's sigmas |