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hub / github.com/EasyRPG/Player / Update

Method Update

src/window_shopnumber.cpp:68–90  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

66}
67
68void Window_ShopNumber::Update() {
69 Window_Base::Update();
70
71 if (active) {
72 int last_number = number;
73 if (Input::IsRepeated(Input::RIGHT) && number < item_max) {
74 number++;
75 } else if (Input::IsRepeated(Input::LEFT) && number > 1) {
76 number--;
77 } else if ((Input::IsRepeated(Input::UP) || Input::IsTriggered(Input::SCROLL_UP))
78 && number < item_max) {
79 number = min(number + 10, item_max);
80 } else if ((Input::IsRepeated(Input::DOWN) || Input::IsTriggered(Input::SCROLL_DOWN))
81 && number > 1) {
82 number = max(number - 10, 1);
83 }
84
85 if (last_number != number) {
86 Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Cursor));
87 Refresh();
88 }
89 }
90}
91
92int Window_ShopNumber::GetTotal() const {
93 return price * number;

Callers

nothing calls this directly

Calls 4

minFunction · 0.85
maxFunction · 0.85
SePlayMethod · 0.80
UpdateFunction · 0.70

Tested by

no test coverage detected