| 812 | } |
| 813 | |
| 814 | void Window_Message::InputNumber() { |
| 815 | number_input_window->SetVisible(true); |
| 816 | if (Input::IsTriggered(Input::DECISION)) { |
| 817 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Decision)); |
| 818 | Main_Data::game_variables->Set(pending_message.GetNumberInputVariable(), number_input_window->GetNumber()); |
| 819 | Game_Map::SetNeedRefresh(true); |
| 820 | number_input_window->SetNumber(0); |
| 821 | number_input_window->SetActive(false); |
| 822 | } |
| 823 | } |
| 824 | |
| 825 | void Window_Message::SetWaitForNonPrintable(int frames) { |
| 826 | if (!instant_speed) { |
nothing calls this directly
no test coverage detected