| 84 | } |
| 85 | |
| 86 | void Window_EquipStatus::DrawParameter(int cx, int cy, int type) { |
| 87 | std::string_view name; |
| 88 | int value; |
| 89 | int new_value; |
| 90 | |
| 91 | switch (type) { |
| 92 | case 0: |
| 93 | name = lcf::Data::terms.attack; |
| 94 | value = actor.GetAtk(); |
| 95 | new_value = atk; |
| 96 | break; |
| 97 | case 1: |
| 98 | name = lcf::Data::terms.defense; |
| 99 | value = actor.GetDef(); |
| 100 | new_value = def; |
| 101 | break; |
| 102 | case 2: |
| 103 | name = lcf::Data::terms.spirit; |
| 104 | value = actor.GetSpi(); |
| 105 | new_value = spi; |
| 106 | break; |
| 107 | case 3: |
| 108 | name = lcf::Data::terms.agility; |
| 109 | value = actor.GetAgi(); |
| 110 | new_value = agi; |
| 111 | break; |
| 112 | default: |
| 113 | return; |
| 114 | } |
| 115 | |
| 116 | // Check if 4 digits are needed instead of 3 |
| 117 | int limit = actor.MaxStatBaseValue(); |
| 118 | bool more_space_needed = (Player::IsRPG2k3() && limit >= 500) || limit >= 1000; |
| 119 | |
| 120 | // Draw Term |
| 121 | contents->TextDraw(cx, cy, 1, name); |
| 122 | |
| 123 | // Draw Value |
| 124 | cx += (more_space_needed ? (8 * 6 + 6 * 4) : (10 * 6 + 6 * 3)); |
| 125 | contents->TextDraw(cx, cy, Font::ColorDefault, std::to_string(value), Text::AlignRight); |
| 126 | |
| 127 | if (draw_params) { |
| 128 | if (lcf::Data::terms.easyrpg_equipment_arrow == lcf::Data::terms.kDefaultTerm) { |
| 129 | if (Player::IsCP932()) { |
| 130 | // Draw fullwidth arrow |
| 131 | contents->TextDraw(cx, cy, 1, "→"); |
| 132 | } else { |
| 133 | // Draw arrow (+3 for center between the two numbers) |
| 134 | contents->TextDraw(cx + 3, cy, 1, ">"); |
| 135 | } |
| 136 | } else { |
| 137 | // Draw arrow |
| 138 | int offset = (12 - Text::GetSize(*Font::Default(), lcf::Data::terms.easyrpg_equipment_arrow).width) / 2; |
| 139 | contents->TextDraw(cx + offset, cy, 1, lcf::Data::terms.easyrpg_equipment_arrow); |
| 140 | } |
| 141 | |
| 142 | // Draw New Value |
| 143 | cx += 6 * 2 + (more_space_needed ? (6 * 4) : (6 * 3)); |