| 136 | } |
| 137 | |
| 138 | void Window_Base::DrawActorState(const Game_Battler& actor, int cx, int cy) const { |
| 139 | // Unit has Normal state if no state is set |
| 140 | const lcf::rpg::State* state = actor.GetSignificantState(); |
| 141 | if (!state) { |
| 142 | contents->TextDraw(cx, cy, Font::ColorDefault, lcf::Data::terms.normal_status); |
| 143 | } else { |
| 144 | contents->TextDraw(cx, cy, state->color, state->name); |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void Window_Base::DrawActorExp(const Game_Actor& actor, int cx, int cy) const { |
| 149 | // Draw EXP-String |
nothing calls this directly
no test coverage detected