| 128 | } |
| 129 | |
| 130 | void Window_Base::DrawActorLevel(const Game_Actor& actor, int cx, int cy) const { |
| 131 | // Draw LV-String |
| 132 | contents->TextDraw(cx, cy, 1, lcf::Data::terms.lvl_short); |
| 133 | |
| 134 | // Draw Level of the Actor |
| 135 | contents->TextDraw(cx + (lcf::Data::system.easyrpg_max_level >= 100 ? 30 : 24), cy, Font::ColorDefault, std::to_string(actor.GetLevel()), Text::AlignRight); |
| 136 | } |
| 137 | |
| 138 | void Window_Base::DrawActorState(const Game_Battler& actor, int cx, int cy) const { |
| 139 | // Unit has Normal state if no state is set |