| 58 | } |
| 59 | |
| 60 | void Window::Draw(Bitmap& dst) { |
| 61 | if (width <= 0 || height <= 0) return; |
| 62 | if (x < -width || x > dst.GetWidth() || y < -height || y > dst.GetHeight()) return; |
| 63 | |
| 64 | if (windowskin) { |
| 65 | if (width > 4 && height > 4 && (back_opacity * opacity / 255 > 0)) { |
| 66 | if (background_needs_refresh) RefreshBackground(); |
| 67 | |
| 68 | if (animation_frames > 0) { |
| 69 | int ianimation_count = (int)animation_count; |
| 70 | |
| 71 | Rect src_rect(0, height / 2 - ianimation_count, width, ianimation_count * 2); |
| 72 | |
| 73 | dst.Blit(x, y + src_rect.y, *background, src_rect, back_opacity * opacity / 255); |
| 74 | } else { |
| 75 | dst.Blit(x, y, *background, background->GetRect(), back_opacity * opacity / 255); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | if (width > 0 && height > 0 && opacity > 0) { |
| 80 | if (frame_needs_refresh) RefreshFrame(); |
| 81 | |
| 82 | int fopacity = frame_opacity * opacity / 255; |
| 83 | |
| 84 | if (animation_frames > 0) { |
| 85 | int ianimation_count = (int)animation_count; |
| 86 | |
| 87 | if (ianimation_count > 8) { |
| 88 | Rect src_rect(0, height / 2 - ianimation_count, 8, ianimation_count * 2 - 16); |
| 89 | |
| 90 | if (frame_left) { |
| 91 | dst.Blit(x, y + 8 + src_rect.y, *frame_left, src_rect, fopacity); |
| 92 | } |
| 93 | |
| 94 | if (frame_right) { |
| 95 | dst.Blit(x + width - 8, y + 8 + src_rect.y, *frame_right, src_rect, fopacity); |
| 96 | } |
| 97 | |
| 98 | dst.Blit(x, y + height / 2 - ianimation_count, *frame_up, frame_up->GetRect(), fopacity); |
| 99 | dst.Blit(x, y + height / 2 + ianimation_count - 8, *frame_down, frame_down->GetRect(), fopacity); |
| 100 | } else { |
| 101 | dst.Blit(x, y + height / 2 - ianimation_count, *frame_up, Rect(0, 0, width, ianimation_count), fopacity); |
| 102 | dst.Blit(x, y + height / 2 , *frame_down, Rect(0, 8 - ianimation_count, width, ianimation_count), fopacity); |
| 103 | } |
| 104 | } else { |
| 105 | dst.Blit(x, y, *frame_up, frame_up->GetRect(), fopacity); |
| 106 | dst.Blit(x, y + height - 8, *frame_down, frame_down->GetRect(), fopacity); |
| 107 | |
| 108 | if (frame_left) { |
| 109 | dst.Blit(x, y + 8, *frame_left, frame_left->GetRect(), fopacity); |
| 110 | } |
| 111 | |
| 112 | if (frame_right) { |
| 113 | dst.Blit(x + width - 8, y + 8, *frame_right, frame_right->GetRect(), fopacity); |
| 114 | } |
| 115 | } |
| 116 | } |
| 117 | |