| 53 | } |
| 54 | |
| 55 | void Spriteset_Map::Refresh() { |
| 56 | CalculateMapRenderOffset(); |
| 57 | |
| 58 | tilemap = std::make_unique<Tilemap>(); |
| 59 | tilemap->SetWidth(Game_Map::GetTilesX()); |
| 60 | tilemap->SetHeight(Game_Map::GetTilesY()); |
| 61 | tilemap->SetRenderOx(map_render_ox); |
| 62 | tilemap->SetRenderOy(map_render_oy); |
| 63 | |
| 64 | airship_shadows.clear(); |
| 65 | character_sprites.clear(); |
| 66 | |
| 67 | ChipsetUpdated(); |
| 68 | |
| 69 | need_x_clone = Game_Map::LoopHorizontal(); |
| 70 | need_y_clone = Game_Map::LoopVertical(); |
| 71 | |
| 72 | for (Game_Event& ev : Game_Map::GetEvents()) { |
| 73 | CreateSprite(&ev, need_x_clone, need_y_clone); |
| 74 | } |
| 75 | |
| 76 | CreateAirshipShadowSprite(need_x_clone, need_y_clone); |
| 77 | |
| 78 | CreateSprite(Main_Data::game_player.get(), need_x_clone, need_y_clone); |
| 79 | |
| 80 | for (bool& v: vehicle_loaded) { |
| 81 | v = false; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | // Update |
| 86 | void Spriteset_Map::Update() { |
nothing calls this directly
no test coverage detected