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hub / github.com/EasyRPG/Player / SetWeaponAnimation

Method SetWeaponAnimation

src/sprite_weapon.cpp:70–72  ·  view source on GitHub ↗

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68}
69
70void Sprite_Weapon::SetWeaponAnimation(int nweapon_animation_id) {
71 weapon_animation_id = nweapon_animation_id;
72}
73
74void Sprite_Weapon::SetRanged(bool nranged) {
75 ranged = nranged;

Calls

no outgoing calls

Tested by

no test coverage detected