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hub / github.com/EasyRPG/Player / SetAnimationLoop

Method SetAnimationLoop

src/sprite_actor.cpp:199–201  ·  view source on GitHub ↗

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197}
198
199void Sprite_Actor::SetAnimationLoop(LoopState loop) {
200 loop_state = loop;
201}
202
203void Sprite_Actor::DetectStateChange() {
204 if (idling) {

Calls

no outgoing calls

Tested by

no test coverage detected