| 101 | } |
| 102 | |
| 103 | void Scene_Skill::TransitionOut(SceneType next_scene) { |
| 104 | const auto* skill = skill_window->GetSkill(); |
| 105 | if (next_scene == Map && skill && skill->type == lcf::rpg::Skill::Type_escape) { |
| 106 | Transition::instance().InitErase(Transition::TransitionFadeOut, this); |
| 107 | } else { |
| 108 | Scene::TransitionOut(next_scene); |
| 109 | } |
| 110 | } |