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hub / github.com/EasyRPG/Player / TransitionOut

Method TransitionOut

src/scene_skill.cpp:103–110  ·  view source on GitHub ↗

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101}
102
103void Scene_Skill::TransitionOut(SceneType next_scene) {
104 const auto* skill = skill_window->GetSkill();
105 if (next_scene == Map && skill && skill->type == lcf::rpg::Skill::Type_escape) {
106 Transition::instance().InitErase(Transition::TransitionFadeOut, this);
107 } else {
108 Scene::TransitionOut(next_scene);
109 }
110}

Callers

nothing calls this directly

Calls 2

GetSkillMethod · 0.80
InitEraseMethod · 0.80

Tested by

no test coverage detected