| 279 | } |
| 280 | |
| 281 | void Scene_Shop::UpdateSellSelection() { |
| 282 | if (Input::IsTriggered(Input::CANCEL)) { |
| 283 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Cancel)); |
| 284 | if (allow_buy) { |
| 285 | SetMode(BuySellLeave2); |
| 286 | } else { |
| 287 | Scene::Pop(); |
| 288 | } |
| 289 | } else if (Input::IsTriggered(Input::DECISION)) { |
| 290 | const lcf::rpg::Item* item = sell_window->GetItem(); |
| 291 | int item_id = (item != nullptr) ? item->ID : 0; |
| 292 | status_window->SetItemId(item_id); |
| 293 | party_window->SetItemId(item_id); |
| 294 | |
| 295 | if (item && item->price > 0) { |
| 296 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Decision)); |
| 297 | number_window->SetData(item->ID, Main_Data::game_party->GetItemCount(item->ID), item->price / 2); |
| 298 | SetMode(SellHowMany); |
| 299 | } else { |
| 300 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Buzzer)); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | void Scene_Shop::UpdateNumberInput() { |
| 306 | if (Input::IsTriggered(Input::CANCEL)) { |
nothing calls this directly
no test coverage detected