| 591 | } |
| 592 | |
| 593 | void Scene_Settings::UpdateButtonRemove() { |
| 594 | if (Input::IsTriggered(Input::DECISION)) { |
| 595 | if (input_window->RemoveMapping()) { |
| 596 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Game_System::SFX_Decision)); |
| 597 | options_window->Pop(); |
| 598 | } else { |
| 599 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Game_System::SFX_Buzzer)); |
| 600 | } |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | bool Scene_Settings::RefreshInputEmergencyReset() { |
| 605 | if (Input::GetAllRawPressed().count() >= 4) { |
nothing calls this directly
no test coverage detected