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Method Start

src/scene_save.cpp:53–60  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

51}
52
53void Scene_Save::Start() {
54 Scene_File::Start();
55
56 for (int i = 0; i < Utils::Clamp<int32_t>(lcf::Data::system.easyrpg_max_savefiles, 3, 99); i++) {
57 file_windows[i]->SetHasSave(true);
58 file_windows[i]->Refresh();
59 }
60}
61
62void Scene_Save::Action(int index) {
63 Save(fs, index + 1);

Callers

nothing calls this directly

Calls 2

SetHasSaveMethod · 0.80
RefreshMethod · 0.45

Tested by

no test coverage detected