| 51 | } |
| 52 | |
| 53 | void Scene_Save::Start() { |
| 54 | Scene_File::Start(); |
| 55 | |
| 56 | for (int i = 0; i < Utils::Clamp<int32_t>(lcf::Data::system.easyrpg_max_savefiles, 3, 99); i++) { |
| 57 | file_windows[i]->SetHasSave(true); |
| 58 | file_windows[i]->Refresh(); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | void Scene_Save::Action(int index) { |
| 63 | Save(fs, index + 1); |
nothing calls this directly
no test coverage detected