| 179 | } |
| 180 | |
| 181 | void Scene_GameBrowser::BootGame() { |
| 182 | if (stack.size() > 1 && gamelist_window->GetIndex() == 0) { |
| 183 | // ".." -> Go one level up |
| 184 | int index = stack.back().index; |
| 185 | stack.pop_back(); |
| 186 | gamelist_window->Refresh(stack.back().filesystem, stack.size() > 1); |
| 187 | gamelist_window->SetIndex(index); |
| 188 | load_window->SetVisible(false); |
| 189 | game_loading = false; |
| 190 | return; |
| 191 | } |
| 192 | |
| 193 | auto entry = gamelist_window->GetFilesystemEntry(); |
| 194 | |
| 195 | if (!entry.fs) { |
| 196 | Output::Warning("The selected file or directory cannot be opened"); |
| 197 | load_window->SetVisible(false); |
| 198 | game_loading = false; |
| 199 | return; |
| 200 | } |
| 201 | |
| 202 | if (entry.type == FileFinder::ProjectType::Unknown) { |
| 203 | // Fetched again for platforms where the type is not populated due to bad IO performance |
| 204 | entry.type = FileFinder::GetProjectType(entry.fs); |
| 205 | } |
| 206 | |
| 207 | if (entry.type > FileFinder::ProjectType::Supported) { |
| 208 | // Game is using a known unsupported engine |
| 209 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Buzzer)); |
| 210 | Output::Warning( |
| 211 | "{} has unsupported engine {}", |
| 212 | FileFinder::GetPathAndFilename(entry.fs.GetFullPath()).second, |
| 213 | FileFinder::kProjectType.tag(entry.type) |
| 214 | ); |
| 215 | load_window->SetVisible(false); |
| 216 | game_loading = false; |
| 217 | return; |
| 218 | } |
| 219 | |
| 220 | if (entry.type == FileFinder::ProjectType::Unknown && !FileFinder::OpenViewToEasyRpgFile(entry.fs)) { |
| 221 | // Not a game: Open as directory |
| 222 | load_window->SetVisible(false); |
| 223 | game_loading = false; |
| 224 | if (!gamelist_window->Refresh(entry.fs, true)) { |
| 225 | Output::Warning("The selected file or directory cannot be opened"); |
| 226 | return; |
| 227 | } |
| 228 | stack.push_back({ entry.fs, gamelist_window->GetIndex() }); |
| 229 | gamelist_window->SetIndex(0); |
| 230 | |
| 231 | return; |
| 232 | } |
| 233 | |
| 234 | FileFinder::SetGameFilesystem(entry.fs); |
| 235 | Player::CreateGameObjects(); |
| 236 | |
| 237 | game_loading = false; |
| 238 | load_window->SetVisible(false); |
nothing calls this directly
no test coverage detected