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hub / github.com/EasyRPG/Player / PopulatePartyFaces

Method PopulatePartyFaces

src/scene_file.cpp:79–82  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

77}
78
79void Scene_File::PopulatePartyFaces(Window_SaveFile& win, int /* id */, lcf::rpg::Save& savegame) {
80 win.SetParty(savegame.title);
81 win.SetHasSave(true);
82}
83
84void Scene_File::UpdateLatestTimestamp(int id, lcf::rpg::Save& savegame) {
85 if (savegame.title.timestamp > latest_time) {

Callers

nothing calls this directly

Calls 2

SetPartyMethod · 0.80
SetHasSaveMethod · 0.80

Tested by

no test coverage detected