| 77 | } |
| 78 | |
| 79 | void Scene_File::PopulatePartyFaces(Window_SaveFile& win, int /* id */, lcf::rpg::Save& savegame) { |
| 80 | win.SetParty(savegame.title); |
| 81 | win.SetHasSave(true); |
| 82 | } |
| 83 | |
| 84 | void Scene_File::UpdateLatestTimestamp(int id, lcf::rpg::Save& savegame) { |
| 85 | if (savegame.title.timestamp > latest_time) { |
nothing calls this directly
no test coverage detected