| 904 | } |
| 905 | |
| 906 | void Scene_Debug::CreateVarListWindow() { |
| 907 | var_window.reset(new Window_VarList()); |
| 908 | var_window->SetX(Player::menu_offset_x + range_window->GetWidth()); |
| 909 | var_window->SetY(range_window->GetY()); |
| 910 | var_window->SetVisible(false); |
| 911 | var_window->SetIndex(-1); |
| 912 | |
| 913 | var_window->UpdateList(GetSelectedIndexFromRange()); |
| 914 | } |
| 915 | |
| 916 | void Scene_Debug::CreateNumberInputWindow() { |
| 917 | numberinput_window.reset(new Window_NumberInput(Player::menu_offset_x + 160 - (Main_Data::game_variables->GetMaxDigits() + 1) * 6 - 8, Player::menu_offset_y + 104, |
nothing calls this directly
no test coverage detected