| 684 | } |
| 685 | |
| 686 | void Scene_Debug::CreateRangeWindow() { |
| 687 | |
| 688 | std::vector<std::string> ranges; |
| 689 | for (int i = 0; i < 10; i++) |
| 690 | ranges.push_back(""); |
| 691 | range_window.reset(new Window_Command(ranges, 96)); |
| 692 | |
| 693 | int height = 176; |
| 694 | range_window->SetHeight(height); |
| 695 | range_window->SetX(Player::menu_offset_x); |
| 696 | range_window->SetY(Player::menu_offset_y + ((MENU_HEIGHT - height) / 2)); |
| 697 | } |
| 698 | |
| 699 | void Scene_Debug::UpdateRangeListWindow() { |
| 700 | int idx = 0; |