| 2511 | } |
| 2512 | |
| 2513 | Scene_Battle_Rpg2k3::BattleActionReturn Scene_Battle_Rpg2k3::ProcessBattleActionAnimationReflect(Game_BattleAlgorithm::AlgorithmBase* action) { |
| 2514 | const auto anim_id = action->GetAnimationId(0); |
| 2515 | if (anim_id) { |
| 2516 | assert(action->GetReflectTarget()); |
| 2517 | action->PlayAnimation(anim_id, false, -1, CheckAnimFlip(action->GetReflectTarget())); |
| 2518 | } |
| 2519 | SetBattleActionState(BattleActionState_FinishPose); |
| 2520 | return BattleActionReturn::eContinue; |
| 2521 | } |
| 2522 | |
| 2523 | Scene_Battle_Rpg2k3::BattleActionReturn Scene_Battle_Rpg2k3::ProcessBattleActionFinishPose(Game_BattleAlgorithm::AlgorithmBase* action) { |
| 2524 | auto* source = action->GetSource(); |
nothing calls this directly
no test coverage detected