| 111 | } |
| 112 | |
| 113 | void Scene_Battle_Rpg2k::RefreshTargetWindow() { |
| 114 | auto commands = GetEnemyTargetNames(); |
| 115 | target_window->ReplaceCommands(std::move(commands)); |
| 116 | } |
| 117 | |
| 118 | std::vector<std::string> Scene_Battle_Rpg2k::GetBattleCommandNames2k3(const Game_Actor* actor) { |
| 119 | std::vector<std::string> commands; |
nothing calls this directly
no test coverage detected