| 129 | } |
| 130 | |
| 131 | void Scene_Battle_Rpg2k::CreateBattleCommandWindow() { |
| 132 | std::vector<std::string> commands = { |
| 133 | ToString(lcf::Data::terms.command_attack), |
| 134 | ToString(lcf::Data::terms.command_skill), |
| 135 | ToString(lcf::Data::terms.command_defend), |
| 136 | ToString(lcf::Data::terms.command_item) |
| 137 | }; |
| 138 | |
| 139 | command_window.reset(new Window_Command(std::move(commands), option_command_mov)); |
| 140 | command_window->SetHeight(80); |
| 141 | command_window->SetY(Player::screen_height - Player::menu_offset_y - 80); |
| 142 | } |
| 143 | |
| 144 | void Scene_Battle_Rpg2k::RefreshCommandWindow() { |
| 145 | if (Player::IsRPG2k3() && Feature::HasRpg2kBattleSystem() && !lcf::Data::system.easyrpg_use_rpg2k_battle_commands) { |