| 162 | } |
| 163 | |
| 164 | void Scene_Battle::TransitionIn(SceneType prev_scene) { |
| 165 | if (prev_scene == Scene::Debug) { |
| 166 | Scene::TransitionIn(prev_scene); |
| 167 | return; |
| 168 | } |
| 169 | Transition::instance().InitShow(Main_Data::game_system->GetTransition(Main_Data::game_system->Transition_BeginBattleShow), this); |
| 170 | } |
| 171 | |
| 172 | void Scene_Battle::TransitionOut(SceneType next_scene) { |
| 173 | auto& transition = Transition::instance(); |
nothing calls this directly
no test coverage detected