MCPcopy Create free account
hub / github.com/EasyRPG/Player / IsAsyncPending

Method IsAsyncPending

src/scene.cpp:242–245  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

240}
241
242bool Scene::IsAsyncPending() {
243 return Transition::instance().IsActive() || AsyncHandler::IsImportantFilePending()
244 || (instance != nullptr && instance->HasDelayFrames());
245}
246
247void Scene::Update() {
248 // Allow calling of settings scene everywhere except from Logo (Player is currently starting up)

Callers 4

UpdateMethod · 0.45
UpdateEventsMethod · 0.45
UpdateMethod · 0.45

Calls 2

HasDelayFramesMethod · 0.80
IsActiveMethod · 0.45

Tested by

no test coverage detected