| 240 | } |
| 241 | |
| 242 | bool Scene::IsAsyncPending() { |
| 243 | return Transition::instance().IsActive() || AsyncHandler::IsImportantFilePending() |
| 244 | || (instance != nullptr && instance->HasDelayFrames()); |
| 245 | } |
| 246 | |
| 247 | void Scene::Update() { |
| 248 | // Allow calling of settings scene everywhere except from Logo (Player is currently starting up) |
no test coverage detected