| 459 | } |
| 460 | |
| 461 | void NxUi::UpdateDisplay() { |
| 462 | // skip, when out of focus |
| 463 | if(appletGetFocusState() != AppletFocusState_InFocus) { |
| 464 | return; |
| 465 | } |
| 466 | |
| 467 | float aspectX = 1.0f; |
| 468 | float aspectY = 1.0f; |
| 469 | |
| 470 | // clear |
| 471 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 472 | glClear(GL_COLOR_BUFFER_BIT); |
| 473 | |
| 474 | // touch texture |
| 475 | if (!is_docked && !vcfg.touch_ui.IsLocked() && vcfg.touch_ui.Get()) { |
| 476 | glActiveTexture(GL_TEXTURE0); |
| 477 | glUniform1i(texLocation, 0); |
| 478 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 479 | glUniform2f(dimsLocation, aspectX, aspectY); |
| 480 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 481 | } |
| 482 | |
| 483 | // screen texture |
| 484 | glActiveTexture(GL_TEXTURE1); |
| 485 | glUniform1i(texLocation, 1); |
| 486 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 487 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, main_surface->GetWidth(), |
| 488 | main_surface->GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 489 | main_surface->pixels()); |
| 490 | if (!vcfg.stretch.Get()) |
| 491 | aspectX = 0.75f; |
| 492 | glUniform2f(dimsLocation, aspectX, aspectY); |
| 493 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 494 | |
| 495 | // display |
| 496 | eglSwapBuffers(eglDisplay, eglSurface); |
| 497 | } |
| 498 | |
| 499 | void NxUi::ToggleStretch() { |
| 500 | vcfg.stretch.Toggle(); |