| 61 | } |
| 62 | |
| 63 | void MessageOverlay::AddMessage(const std::string& message, Color color) { |
| 64 | if (message.empty()) { |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | if (message == last_message) { |
| 69 | // The message matches the previous message -> increase counter |
| 70 | messages.back().repeat_count++; |
| 71 | messages.back().hidden = false; |
| 72 | // Keep the old message (with a new counter) on the screen |
| 73 | counter = 0; |
| 74 | |
| 75 | dirty = true; |
| 76 | return; |
| 77 | } |
| 78 | |
| 79 | last_message = message; |
| 80 | |
| 81 | Game_Message::WordWrap( |
| 82 | message, |
| 83 | Player::screen_width - 6, // hardcoded to screen width because the bitmap is not initialized early enough |
| 84 | [&](std::string_view line) { |
| 85 | messages.emplace_back(std::string(line), color); |
| 86 | }, *Font::DefaultBitmapFont() |
| 87 | ); |
| 88 | |
| 89 | while (messages.size() > (unsigned)message_max) { |
| 90 | messages.pop_front(); |
| 91 | } |
| 92 | |
| 93 | dirty = true; |
| 94 | } |
| 95 | |
| 96 | void MessageOverlay::Update() { |
| 97 | if (!DisplayUi) { |