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github.com/EasyRPG/Player
/ SetMessageEventMessageActive
Method
SetMessageEventMessageActive
src/game_system.h:541–543 ·
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Source
from the content-addressed store, hash-verified
539
}
540
541
inline void Game_System::SetMessageEventMessageActive(bool value) {
542
data.event_message_active = value;
543
}
544
545
inline bool Game_System::GetMessageEventMessageActive() {
546
return data.event_message_active;
Callers
1
SetPendingMessage
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected