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github.com/EasyRPG/Player
/ IsMessagePositionFixed
Method
IsMessagePositionFixed
src/game_system.h:525–527 ·
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Source
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523
}
524
525
inline bool Game_System::IsMessagePositionFixed() {
526
return !data.message_prevent_overlap;
527
}
528
529
inline void Game_System::SetMessagePositionFixed(bool fixed) {
530
data.message_prevent_overlap = !fixed;
Callers
1
GetRealPosition
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected