| 474 | } |
| 475 | |
| 476 | inline void Game_System::ClearMessageFace() { |
| 477 | SetMessageFaceName(""); |
| 478 | SetMessageFaceIndex(0); |
| 479 | } |
| 480 | |
| 481 | inline std::string_view Game_System::GetMessageFaceName() { |
| 482 | return data.face_name; |
no outgoing calls
no test coverage detected