| 238 | } |
| 239 | |
| 240 | void Game_System::ResetSystemGraphic() { |
| 241 | data.graphics_name = ""; |
| 242 | data.message_stretch = (lcf::rpg::System::Stretch)0; |
| 243 | data.font_id = (lcf::rpg::System::Font)0; |
| 244 | |
| 245 | ReloadSystemGraphic(); |
| 246 | } |
| 247 | |
| 248 | template <typename T> |
| 249 | static const T& GetAudio(const T& save, const T& db) { |