| 155 | } |
| 156 | |
| 157 | void Game_Screen::ShakeEnd() { |
| 158 | data.shake_position = 0; |
| 159 | data.shake_time_left = 0; |
| 160 | // RPG_RT does not turn off the continuous shake flag when shake is disabled. |
| 161 | } |
| 162 | |
| 163 | void Game_Screen::SetWeatherEffect(int type, int strength) { |
| 164 | // Some games call weather effects in a parallel process |