| 51 | } |
| 52 | |
| 53 | void Game_Screen::InitGraphics() { |
| 54 | weather = std::make_unique<Weather>(); |
| 55 | OnWeatherChanged(); |
| 56 | |
| 57 | if (data.battleanim_active) { |
| 58 | ShowBattleAnimation(data.battleanim_id, |
| 59 | data.battleanim_target, |
| 60 | data.battleanim_global, |
| 61 | data.battleanim_frame); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void Game_Screen::OnMapChange() { |
| 66 | data.flash_red = 0; |