| 126 | } |
| 127 | |
| 128 | void Game_Screen::FlashEnd() { |
| 129 | data.flash_time_left = 0; |
| 130 | data.flash_current_level = 0; |
| 131 | flash_period = 0; |
| 132 | data.flash_continuous = false; |
| 133 | } |
| 134 | |
| 135 | void Game_Screen::FlashMapStepDamage() { |
| 136 | FlashOnce(31, 10, 10, 20, 6); |