| 119 | } |
| 120 | |
| 121 | void Game_Screen::FlashBegin(int r, int g, int b, int s, int frames) { |
| 122 | FlashOnce(r, g, b, s, frames); |
| 123 | |
| 124 | flash_period = frames; |
| 125 | data.flash_continuous = true; |
| 126 | } |
| 127 | |
| 128 | void Game_Screen::FlashEnd() { |
| 129 | data.flash_time_left = 0; |