| 402 | } |
| 403 | |
| 404 | void Game_Screen::CancelBattleAnimation() { |
| 405 | data.battleanim_frame = animation ? |
| 406 | animation->GetFrames() : 0; |
| 407 | data.battleanim_active = false; |
| 408 | animation.reset(); |
| 409 | } |
| 410 | |
| 411 | void Game_Screen::UpdateUnderlyingEventReferences() { |
| 412 | if (!IsBattleAnimationWaiting()) { |